Zodiac Quest (hobby project 2023)
A space strategy, roguelike game. Lost in time and space, you travel to planets and stars to gather resources for your ship. Unfortunately, every journey costs you fuel and damages your ship. You must choose your path wisely to travel through space as long as you can. A updated version includes stuff, like different types of planets, obstacles and special events. A basic version of it can be played on itch.io. I also wrote about the creation of the basic version in my Kenney Jam post.
Radiant Darkness (2022/2023)
Infected by the survival game hype, I started Radiant Darkness at the end of 2022. The action rogue-like game stands out because the abilities and enemies are influenced by day and night. In addition, a story about two opposing gods makes for an entertaining gameplay experience. I’m still thinking about releasing a small version of the game. Nevertheless, I have learned a lot from this project. I was able to improve my programming, game design, and storytelling skills. I put a game design one-pager in the gallery if you want to learn more about the game. Otherwise feel free to contact me.
Ryo against the spaghetti monster (2022)
This is a serious game that I prototyped as part of my master’s thesis. The work was about teaching software design patterns through the use of a serious game. The goal was not to create a fully fleshed out, good looking game. The focus was on the scientific aspects of creating a serious game in a complex domain. Before starting this project, I got a lot of scientific background about game design, especially for serious games. I proposed an approach to serious game development that I could test for practicality during my thesis.
Abstract:
The comprehension of complex topics is a skill that students have to acquire. By increasing
motivation, serious games can teach knowledge in a playful way. The question is, how the use
of a serious game, which deals with a complex subject area, affects the motivation of students.
In order to test this, a Serious Game, with the topic Software Design Pattern was developed
and evaluated on a group of students. The development was based on a guideline, which
was checked for completeness at the same time. The suitability of game mechanics, such
as completing class diagrams and asking subject-specific questions, could be evaluated by
using a game test with post-test questionnaire, as well as by using a game data analysis. The
results show that students can experience an increase in motivation even in complex subject
areas through the use of a serious game
Small gameplay footage (description in german)
MaiaMe (2020)
After some smaller games and projects during my bacherlor degree program, I developed a click prototype for medical practices in Unity. This integrated the areas of quality management, medical product management and hygiene management. With the help of a market analysis, requirements were identified in order to implement better solutions in the area of quality management. One aspect of the work was to improve the completion of monotonous tasks with gamification.
Cherry Catcher (2018)
At that time, I had no experience with game engines. The only programming language I knew at the time was Java. So I created board games like chess in this language. My first own game was also created in Java with JavaFX! The goal of the game was to collect as many cherries as possible in the most efficient way. The high score was saved in a text file in which I could always put myself in the top position. Sorry to my fellow students :P